![]() Perhaps the most potent strategies was to pair Vader and Grand Moff Tarkin at an important location. Premiere (1995) - This was the first set for the Star Wars CCG and included the characters of Luke Skywalker, Han Solo, Leia Organa, C-3PO, Obi-Wan Kenobi, and Darth Vader as well as many other cards that formed the core of the game.The following full sets were created by Decipher: Stronger (or rarer) cards generally have lower Destiny values (with some exceptions) as a result, less-experienced (or economically challenged) players are more likely to find that "The Force is with ". Through this system, a skillful player can legally count cards, remembering where the high-destiny cards are in the deck. The drawn Destiny card goes to the Used Pile and is recycled into the deck. This is used for a variety of purposes, from determining weapon hits to mandatory losses incurred by the opponent to resolving whether a character passes a Jedi Test. Each card has a destiny number, from 0 to 7, at the top-right corner (except locations, which count as destiny 0), and rather than using dice for generating random numbers, players "draw destiny" from the top of their deck, revealing the top card and using its destiny number as the result. The game system also features "Destiny draws", which represent the elements of chance, uncertainty, luck, random chance and the Force. This is accomplished via "Force Drains" (forcing the opponent to discard cards by controlling, unopposed, a location with their Force Icons on it), battling opposing characters, and resolving certain climatic situations (for instance, freezing a character in carbonite, winning a pod race, dueling a Jedi). The objective of the game is to force the opponent to discard all of their Life Force (consisting of Reserve Deck, Force pile and Used pile). Unused Force remains in the Force Pile, and can be conserved for the next turn or drawn into the player's hand. When used to deploy something, each unit of Force is placed on the "Used Pile", which then cycles back to the bottom of the deck. Each unit of "Force" is simply a card from the top of a player's deck, placed off to one side in the "Force Pile". Most locations affect game play in some way all also provide "Force icons", which represent the amount of "Force" a player can activate per turn.įorce is the game's resource and its defining trait. ![]() Locations can be deployed as the game progresses furthermore, most locations come in both Dark and Light-side versions, and an on-the-table location can be "converted" (changed to the other side) at any time. The action of the game occurs at various "Location" cards (both interstellar and planet-bound) familiar from the Star Wars Universe. This two-sided aspect is rare in customizable card games ( Star Wars: The Card Game and Netrunner being the other notable examples). In friendly play, a player can specialize in one side or the other, but for tournaments, players need both Dark and Light decks. Gameplay ĭark and Light Side card fronts and backs these two are character cardsĮach game requires one player to play the light side of the Force while the other plays the dark side. Over two decades later, the Players' Committee still supports an active player base around the world, organizing several major tournaments each year, providing a platform for online play, and releasing new sets of virtual cards every few months. Decipher would turn over stewardship of the game to this group, originally composed of six player advocates, who would continue to organize sanctioned tournaments, as well as designing and releasing new "virtual cards" to keep the game fresh. In January 2002, Decipher CEO Warren Holland announced the formation of a "Players' Committee". Decipher could no longer legally create new expansions to SWCCG many cards that were in development were never released to the public. The license was granted to Wizards of the Coast, which used it to create their own game, the Star Wars Trading Card Game. ![]() Īt the end of 2001, after much negotiation, Lucasfilm chose not to renew Decipher's license to use the Star Wars intellectual property. During several years of the game's run, between 19, it was a top-selling CCG, second only to Magic: The Gathering and occasionally surpassing Magic, according to both InQuest and Scrye magazines. The game spanned all of the classic Star Wars trilogy ( A New Hope, The Empire Strikes Back, and Return of the Jedi) as well as The Phantom Menace from the Star Wars prequel trilogy. The last set, Theed Palace, was offered in the fall of 2001. Over the years, Decipher added 11 full expansions to the original card base, as well as numerous smaller expansions, special purpose sets, and promotional releases. Star Wars CCG was first released in December 1995 after game play rights were purchased from a game designer. ![]()
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